Survive
The atmosphere is the enemy. Every step outside is a countdown.
On a hostile alien world the air is unbreathable and the cold will kill you. The outside is a countdown — your base is survival itself. Scavenge, craft, build, and keep each other alive. A 2–8 player PvE co-op survival base-builder.
The atmosphere is the enemy. Every step outside is a countdown.
Your base isn't decoration — it's what keeps the air and warmth in you.
2 to 8 players. One planet. Shared survival.
Out here the horizon never ends, and nothing is coming to save you.
Sun-scorched. Silent. Yours to hold.
An honest look at what we're building and in what order. The foundations are already standing — now we're making them feel alive. Dates are intentionally loose; this is early development and the plan will shift as we learn.
The backbone system every other feature is built on.
Place, snap, and raise the shelter that keeps you breathing.
Gather, process, and build — the core loop closes.
Oxygen, temperature, and power — the planet pushing back.
Your world and your base, remembered between sessions.
The readouts that keep you alive — oxygen, heat, integrity — and the menus around them.
Water, food, and stamina — softer needs that reward a working base.
2–8 player co-op. Survive together on one shared world.
Find your way back home — and decide how far out to push.
Rare events that test the base you built — and hint at something deeper.
Harsher ground the further out you push, with rarer rewards.
Ruins, logs, and the cosmic truth of what happened here.
The sound, weather, and feel of a world that wants you gone.
A vertical slice in your hands — the first real build to play.
Calox is early in development — no release date, no promises we can't keep. Come along, watch it take shape, and help us shape it.
Best place to follow along and talk to the dev.